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Game design document : ウィキペディア英語版
Game design document

A game design document (often abbreviated GDD) is a highly descriptive living design document of the design for a video game.〔Oxland 2004, p. 240〕〔Brathwaite, Schreiber 2009, p. 14〕〔Bates 2004, p. 276.〕〔Bethke 2003, pp. 101–102〕 A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process.
== Life cycle ==

Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch.〔Moore, Novak 2010, p. 70〕 Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team.〔〔Bethke 2003, p. 103〕
Because of the dynamic environment of game development, the document is often changed, revised and expanded as development progresses and changes in scope and direction are explored. As such, a game design document is often referred to as a living document, that is, a piece of work which is continuously improved upon throughout the implementation of the project, sometimes as often as daily.〔〔Oxland 2004, pp. 241–242, 185〕〔Moore, Novak 2010, p. 73〕〔Bethke 2003, p. 104〕 A document may start off with only the basic concept outlines and become a complete, detailed list of every game aspect by the end of the project.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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